Kotlin 协程中的共享可变状态与并发

协程可以借助 Dispatchers.Default 这样的多线程调度器并行执行,因此也会遇到通常的并行编程问题。其中最主要的问题,是如何同步访问共享可变状态。有些解决方法与普通多线程程序相同,有些则是协程特有的方法。

问题:共享计数器

先启动 100 个协程,让每个协程把同一个动作执行 1000 次;同时记录完成动作所花费的时间,以便比较:

suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}

最简单的动作是递增一个共享可变变量。下面把这些动作放到多线程的 Dispatchers.Default 上执行:

import kotlinx.coroutines.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}

//sampleStart
var counter = 0
fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

最后会输出什么?最终计数很可能不是 Counter = 100000,因为 100 个协程从多个线程同时递增 counter,没有任何同步措施。counter++ 涉及读取、计算和写回,动作之间可能相互覆盖。

volatile 不能解决复合操作的原子性

一个常见误解是,只要把变量声明为 volatile 就能解决并发问题。试试看:

import kotlinx.coroutines.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}
//sampleStart
@Volatile // in Kotlin `volatile` is an annotation
var counter = 0
fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

原文指出,这段代码可能更慢,但仍然不能保证最终计数为 100000。volatile 对对应变量的单次读写提供可线性化保证,却不能使递增这样的更大复合动作整体成为原子操作。这里必须解决的是整个递增过程的同步。

使用线程安全的数据结构

一种同时适用于普通线程和协程的通用办法,是使用线程安全的数据结构。它为共享状态所需的操作提供必要的同步或原子性。简单计数器可以使用 AtomicInteger,其 incrementAndGet 是原子递增操作:

import kotlinx.coroutines.*
import java.util.concurrent.atomic.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}

//sampleStart
val counter = AtomicInteger()
fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            counter.incrementAndGet()
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

对于本文的简单计数问题,原文将原子计数器列为最快的方法。类似方法适用于普通计数器、集合、队列及其已有的基本线程安全操作。不过,复杂状态或没有现成线程安全实现的复杂操作,未必能直接套用这个方法。

细粒度线程约束

线程约束指把某项共享状态的全部访问限定到一个线程。UI 应用经常采用这种方法,把界面状态限制在同一个事件分发线程或应用线程中。协程可通过单线程上下文实现它。

import kotlinx.coroutines.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}
//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0
fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            // confine each increment to a single-threaded context
            withContext(counterContext) {
                counter++
            }
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

这段代码采用细粒度线程约束,每一次递增都通过 withContext(counterContext),从多线程的 Dispatchers.Default 切换到单线程上下文。原文指出,这种频繁切换使示例运行很慢。

粗粒度线程约束

实践中通常把一大段更新状态的业务逻辑放到同一个线程上,而不是每个小操作都切换线程。下面的示例从一开始就把全部协程放到单线程上下文中:

import kotlinx.coroutines.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}
//sampleStart
val counterContext = newSingleThreadContext("CounterContext")
var counter = 0
fun main() = runBlocking {
    // confine everything to a single-threaded context
    withContext(counterContext) {
        massiveRun {
            counter++
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

按原文的示例比较,这种方法明显更快,也会得到正确计数。原因在于共享计数器的访问始终限定在同一个线程,且避免了每次递增的跨上下文切换。

专用线程的生命周期:以上两段代码保留原始示例。当前 newSingleThreadContext 创建的线程资源需要按所用协程版本的 API 要求显式关闭,并可能需要相应 opt-in。生产代码不能长期泄漏该上下文;处理时应保证协程完成后再释放资源。此处未改写原文代码,也未编译或运行。

使用互斥保护共享状态

互斥方案让共享状态的修改发生在不会并发执行的临界区内。阻塞式程序通常使用 synchronized 或 ReentrantLock。协程对应的工具是 Mutex,它通过 lock 和 unlock 界定临界区。关键区别是 Mutex.lock() 可以挂起协程,等待锁时不必阻塞执行线程。

withLock 扩展函数封装了 mutex.lock(); try { ... } finally { mutex.unlock() } 这种常用结构:

import kotlinx.coroutines.*
import kotlinx.coroutines.sync.*
import kotlin.system.*
suspend fun massiveRun(action: suspend () -> Unit) {
    val n = 100  // number of coroutines to launch
    val k = 1000 // times an action is repeated by each coroutine
    val time = measureTimeMillis {
        coroutineScope { // scope for coroutines
            repeat(n) {
                launch {
                    repeat(k) { action() }
                }
            }
        }
    }
    println("Completed ${n * k} actions in $time ms")
}

//sampleStart
val mutex = Mutex()
var counter = 0
fun main() = runBlocking {
    withContext(Dispatchers.Default) {
        massiveRun {
            // protect each increment with lock
            mutex.withLock {
                counter++
            }
        }
    }
    println("Counter = $counter")
}
//sampleEnd

原始完整示例。

这里的锁粒度很细,因此有加锁开销。不过,如果必须周期性地更新某项共享状态,又没有一个自然的所属线程,互斥仍然是合适的选择。

比较的边界:本文的正确性分析针对这个计数示例。原文的快慢结论不能推广成所有程序中的性能排名;单次 measureTimeMillis 输出也不是严谨的基准测试。本文未生成本机计数或耗时结果。


来源:JetBrains 与 Kotlin 协程文档贡献者,Shared mutable state and concurrency,页面日期 2024 年 9 月 27 日;实际内容源是 kotlinx.coroutines 文档仓库,正文及示例采用 Apache License 2.0。本文进行了中文翻译与排版,并补充线程资源和性能比较的边界说明;七个代码块保留原文。Copyright 2000-2020 JetBrains s.r.o. and Kotlin Programming Language contributors.

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